Wednesday, March 31, 2010

INVOLVING + EVOLVING

Today we presented phase two of our Unity Village project. Everyone worked really hard and today it showed in the presentations!!

PART 1:

For Neighborhood B on the ground floor I feel David and Ino did a good job. There colors and materials were a good choice, it gave off a cozy feeling for when the residents enter into the building on that floor. The community garden was a good idea since residents don't have their own yard to maintain, it gives them a place to work and have a hobby as well as meet new people. I think to improve the space it could have softer textures used throughout the space. The presentation was laid out nice; I would just say to add a few more scale figures into the perspectives to show how the users would interact in the space and with each other.

For the first floor, Kelsey, Charese, and Kalani, they did a good job with their concept. I feel that mixing the old with new worked well to relate to the residents in the space. The way they approached the design was good, by taking old items and working with the scale of making them larger. I liked the materials used in the caf, the textiles on the furniture worked well in the room. And I like the ceiling light tiles. The perspectives did a nice job of showing the spaces. The only concern I have was that I don’t feel like this floor connected with the other two floors as well as it could have. I think the materials were darker then the other two floor having light airy colors.

For the second floor, Jeff and Felicia did a good job showing their concept in the space. In the presentation they talked about their concept being flowing and moving, and I definitely saw that in the floor plan by the walls being curved. The perspectives were rendered nicely, they worked well together even by having two different people rendering them. In the gym area for the track, I don’t really know how well that works, I know in our design ideas we had planned to have a track, but the space was too small to have one, and I felt like in theirs that the 90 degree angles would be a harsh turn for the knees and short straight-aways aren’t as ideal as they need to be, unless maybe it’s just used for walking. I liked how they showed the inspiration image on each slide, it really helped to show where their ideas came from and where they drew inspiration.

PART 2:

I think our team did a good job in showing the perspectives and really show how the space would be used. I think our ideas were consistent through out the whole floor by using the organic and curved walls and lines and also having some of the same materials used through out the floor. I think that areas that could be improved were on our slides there were a little darker then what we actually planned, so maybe adding more light fixtures. We thought about the users in the space, but maybe relating it more to all the groups instead of one specific group of users. I think as a team our design process was good, but because we split up the rooms, due to time constraints our ideas through out the rooms were disconnected. So next time taking the time to get ideas and how we will connect each room together. We did lay out the floor to have the library and worship areas on one end of the hall since they were more quiet spaces and have the gym and medical clinic on the other end where they would be more noisy.

Unity Village Perspectives of the Second Floor

Medical Clinic

Gym & Locker Rooms

Library

Worship Area

Unity Village Plans of the Second Floor

Dimensioned Floor Plan

Digital Rendered Floor Plan

Hand Rendered Floor Plan

Reflected Ceiling Plan

Design Standards

Medical Clinic
-medical office 50-150 ft per person
-medical public space 100-200 ft per person

Computer Rooms
-public space 80-150 ft per person

Library
-public space 30-100 ft per person

Fitness Center
-public space 15-25 ft per person
-cardio area 20-25 ft per person
-aerobic area 40-45 ft per person
-indoor track 200 meters minimum

Design Process

Design Concept


A concept is always a process. Although our original concept statement worked around the essence of a butterfly, we began to take inspiration from the butterfly to further our design. We worked with the forms of nature and organic shapes. We designed the spaces to give off the feeling of embracive and fluidity. These two words played a huge part in our decisions and help explain our design.

Friday, March 26, 2010

Design Experience

In the design of the second floor, our design addresses a place for the mind, body, and soul. In a situation with a 72 year old man in a wheelchair, there is a medical clinic for him to go get a checkup or if he is just not feeling well.
A 6 year old girl would have fun in the child area of the library where she could pick out a children's book and climb into the reading pod.
A 42 year old mother who works in the building can go to the worship space on her break or when she gets off work to have some time to herself to worship or meditate how she pleases.

Thursday, March 18, 2010

Design Concepts

- Ideation is one of the most critical stages of successful design. The ideation stage is responsible for establishing the design's basic fit in relation to the project's needs.
- A successful design requires the organization of all required functions within a coherent conceptual and physical structure that will make users' experiences orderly and engaging. This is accomplished with an insightful and fitting overall basic strategy, known as the design concept.
- Design Concept is a general idea or understanding especially one derived from specific instances or occurrences.
- The first attribute requires that the concept states something about the design solution and not the design problem. The second attribute of good design concept statements is selectivity. The third attribute of good design concept statement is economy.
- Other ways of approaching design concept statements include the use of statements that try to paint a picture of the experience you can expect in, say a restaurant and statements that evoke a certain spirit, be it of a past era or a certain attribute, such as elegance, austerity, or intimacy.
- The scheme you develop from your concept must represent an appropriate response to the project type, its particular programmatic requirements, and the context in which it occurs.
- Articulation refers to the modification of planes or volumes by their skillful modulation into clearly expressed subparts to facilitate legibility, add interest, and afford order a greater degree of complexity.
- Inflection means deviation from a given course, as when a straight scheme becomes angular or curved.
- Considerations in determining a system of organization are placement, circulation, massing, geometry.
- Parti Diagrams represents the scheme at its most basic. Expresses the essence of solution without getting into detail.
- Functional diagrams show the massing of a project, the organization, the main circulation system, and the specific placement of prominent destinations.

Wednesday, March 17, 2010

Design Requirements

Design Statement

The essence of this design is based around the shapes, colors, development and interaction with environment of a butterfly.

This relates to the residence because they are of all ages and from different places, just as butterflies have a distinct life progression and are seen throughout the world. Also, within this space we hope to develop a since of interaction with the environment. Butterflies play a key part in the environment by pollinating plants. This space will consist of organic shapes and forms from nature that embrace the residences. Overall, the inspiration from this design has evolved from a butterfly.

Inspiration Words:

Passageway - Direction - Guidance - Contribute - Follow - Interpretation - Interaction

Collaborate - Coordinate - Interchange - Individuality - Portal - Pathways - Organic

Design Development

Studio Apartment





Wednesday, March 3, 2010