Dialog can be created by the repetition of two things and creating space between the two. For mine I divided a circle into two equal parts using an "S" curve which created the dialog.
*How is a sense of space defined?
In some projects there were more then two spaces, but by making the two distinct spaces more larger and overpowering it creates the two spaces. Most used the planes to create the walls of the space, and some used the skewers.
*How is the idea of system generated?
With the skewers and planes creating a whole, even though they are two different things.
*How does the joinery support the project concepts/strategies?
Some used the skewers to join the planes together and some used it as a support system.
*How is scale utilized in the project?
Most projects were designed by how long the skewers were and the size of the planes, limiting the size of the project.
*How do two-dimensional images add to the understanding of the project?
By taking pictures, it allows you to zoom in on more complicated areas of the project and gives you more detail.
*How did the initial project idea evolve?
I first thought of what had two specific spaces and used a precedent to help me. Others used their unity project and some played with the materials to figure out what will work.
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