Wednesday, October 6, 2010

Design Development 2

The Children's PCU
Activity Room

Activity Room Plan

Group Room

Group Room Plan

Family Room

Family Room Plan

Patient Room

Patient Room Plan

Children's Hallway


Male Adolescent PCU
Activity Room

Activity Room Plan

Group Room

Group Room Plan


Family Room

Family Room Plan

Patient Room

Patient Room Plan

Male Adolescent Hallway


Female Adolescent PCU
Activity Room

Activity Room Plan

Group Room

Group Room Plan

Family Room
Family Room Plan

Patient Room

Patient Room Plan

Female Adolescent Hallway

Tuesday, September 21, 2010

Central Regional Hospital : Design Development


In the male and female activity rooms I wanted them to be similar, but just change materials and colors. The space has been divided in two using a partition wall. The wall is transparent, to allow the staff to see what is happening on both sides of the room. One side is for eating with tables provided. The other is a space for conversation to happen and watching television. The reception desk has been changed by having shorter sections giving it a more open feeling allowing patients to feel more comfortable. There is also color changes on the carpet.


The adolescent group room provides a space for smaller groups of people to hang out or play a board game. There is also a Wii game system in this room, so I wanted to have an open area in front of the television so they will have plenty of space to move around and play the games.


The room for family visiting has a booth setting to provide a space where parents can bring food and have a meal with their child. Then there are chairs and a couch for when it is not meal time and they can talk and sit with their child.


The children's activity room is also divided in two with a partition wall. The height of the bottom frame has changed, being shorter to adapt to the heights of the children. The left side has large circular foam seats that allows the kids to sit and read a book, watch television, or to hang out with other children. There are tables and chairs on the other side for eating, the furniture is child size to better relate to the children.



The patient rooms have a storage and shelving unit built in that extends from floor to ceiling. There is an opening allowing the children and adolescents to sit inside and read a book or relax. On the front there is a plastic frame for children to slide pictures and artwork they have made to personalize their room. On the wall there is a 3D graphic. It is two inches thick to have a textural and level change.
The hallways have graphics on the wall so that it helps the patients find their room easier. I have not fully developed the idea for the hallways, but this will happen in phase two.

Wednesday, September 15, 2010

Peer Review


Your images are good, really paying attention to detail. I think the colors you chose have related to the forest and is a natural feel. Maybe look at the column in the middle and make sure that they can't easily climb on. The graphics of the detailed forest is good to show to better understand the levels of the forest. Im not exactly sure what is being shown by the other diagram, is that the outside or is that one of the PCUs? With the image above, the ceiling change is good, it stimulates the brain and eyes but isn't over stimulating. The lights on the ceiling work well with the space. In the patient rooms I'm not sure what is going on there are, you having it a neutral color to allow the patients to add there own personality? What materials are you using, it looks like maybe you were thinking about wood? The ceiling change in here is good as well they both work together to cohesive but still different to distinguish the different rooms. Is that shelving in the back wall of that it looks like stair shelves, or maybe a night stand. In the kids activity room, the room divider works well for the height of the children. What activities would they be doing in there? Make sure they can't climb on top of the s-curve divider and jump or hurt themselves. The designs look good!


What you have stated on your blog shows you have really looked at the space and pointed out the things you want to change and make it a more "happy place". I think the concept chosen works well for the clients. They are really missing out on the child exploration experience. Kids really do learn from there own experiences in exploration. Having different activities and spaces for kids to explore will make there minds think and gain knowledge. The points you have listed to change are all good ideas and will help the aesthetics of the space. Good to have interviewed someone to get different ideas to improve the space from the same age as the clients. Maybe just adding a few sketches will help to show ideas better as to what you were thinking of doing.

Tuesday, September 14, 2010

Schematic Design


Conceptual Exploration
My concept is GROWTH. The patient's GROWTH will be determined by the knowledge they gain at Central Regional Hospital. The physical activities they do will help them to GROW strong and healthy bodies. The learning activities they do in the school classes will help them to GROW smart brains. The materials, textures, lighting, furniture, and design details will be carefully chosen to show GROWTH.

The design of the space will be influenced by GROWTH. For the group rooms I wanted to have a partition wall that was still transparent and open so that the small spaces don't get any smaller and feel claustrophobic. I found some furniture that will show GROWTH vertically by widening out at the top. I want to have activities for the children and adolescent to GROW physically healthy and knowledgable. I brain stormed about how to change to reception desk to be more welcoming and inviting for the patients to be able to talk to the staff comfortably. I looked at transparent materials, one being open at the bottom, and then also just height changes.

Saturday, September 11, 2010

Tuesday, August 31, 2010

Monday, August 30, 2010

Sunday, August 29, 2010

My Powers of Ten Project

I first started my designing by thinking of things that come in ten parts or pieces. So from that I wanted to design something that had ten pieces. My shape that I came up with to repeat is the Roman numeral ten, X. I designed ten X’s to be all connected to show the continuous movement which was shown by the time in the video and the continuous change. The largest X measures ten inches and from that they decrease in size by ten percent. In the video they started at one center point and keep that center point the whole time, so my design also has one center point. The way my project is view it can either be like you are zooming out or zooming in.

The Powers of Ten Response

The Powers of Ten video by Charles and Ray Eames helped me to see and think about many different aspects of how I can improve my way of designing. It showed me that I need to not only think about the space or product I design, but I should also look at what might be surrounding the space or where and how the product would be used. I think that if I design by what its surroundings are then it will help tie everything together. The video was also about scale and how the scale of things can be hard to understand, so this video helped to see how large and small thing can be but that they are still connected. If we understand the scale of things better then it allows us to be better designers. Also, I think that by designing things with certain numbers, based on what is being designed, it will only be a better space or product. When I was researching about the powers of ten I just read a title saying “The Beauty of Repetition…” and it showed images that had repetition in the design. This is an example to say that repeating the same number, and in this case the number ten, enhances our design. Now when I design I will look at everything that is in the space and how it will relate to its surroundings and by repeating numbers.

Wednesday, May 26, 2010

Computing in Architectural Design

Technology is rapidly improving every day. We have went from handwriting and mail being delivered in person to now being able to talk on phones, texting, email, and video chat. When all we used to have was hand drafting it would take longer and although it is still important to know how to hand draft in case of a situation where you need to quickly share an idea or better explain something visually, the use of computer-aided design programs have greatly improved how we compute today. Computing has been around since Stonehenge in 2750-1500 BC and The Great Wall of China in 300 BC. Today we are now able to communicate with people and share projects with others through computers and without having to be on the same computer or in the same room. This is known as cyberspace which is a term coined by William Gibson to denote the information space created by the Internet.

Tuesday, April 27, 2010

finding my HAPPY place


All of these rooms make me happy! They are all very orange which I love, they all have a unique characteristic about them. I like the tree on the wall and the white and black colors with the orange. I like the next room because it reminds me of my own room because my bedroom walls are orange, curtains are orange, and by comforter is orange as well. The next image I like because it has many textures in the space, whether it is orange or not.

In the fourth image they used the same light as in the third image. I think the fourth image could be improved by added more color in the space, addressing the windows, and changing the textures on the bed. I like the fifth image, but I think the space isn't laid out in a more efficient way, it looks like the bathroom counter is on one side and the bathtub is in the open on the other side of the room. I would also carry out the wood into the rest of the bedroom space.