Carlos is very imaginative when he designs a space. He thinks about the user and the needs they might have, he makes a story-line to go along with the perspective and thinks about the details. When he draws a perspective he has a distinct style of how he draws and renders. His lines are sketchy, and often the scale figures are animal heads on human bodies. He shows the scale figures interacting in the space and how the space would be used. I can also tell it's a "Carlos perspective" by the way he renders. He mostly uses watercolors and markers. He is very good at showing light and shadow.
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